Review of: Ogame Strategie

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Ogame Strategie

Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). Im Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Du bist nicht allein unterwegs im Strategiespiel OGame. Tausende andere Imperatoren verfolgen ähnliche Ziele und versuchen, mit ihren Mitteln einen besseren.

Wie funktioniert oGame?

Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). OGame ist ein Spiel der intergalaktischen Eroberung. Du startest mit nur OGame bietet dir grenzenlose Möglichkeiten. Wirst du deine Weltraum / Strategie. Du bist nicht allein unterwegs im Strategiespiel OGame. Tausende andere Imperatoren verfolgen ähnliche Ziele und versuchen, mit ihren Mitteln einen besseren.

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Ogame Strategie

No download, it only requires a standard browser. Free registration. Fight for control of the universe in the classic space strategy sim OGame.

Conquer new planets, research futuristic technologies, forge alliances and compete against thousands of other rulers in epic space battles.

Megastructures is one of our major ingame integrations. After you level up certain technologies, you'll be able to create unique planet types with different features like Dark Matter production, view neighbour planets on the galaxy, upgraded mines, etc.

A popular and an important question that many miners ask is: when do I go for the next planet? There is no universal answer, as the mathematics behind it are influenced by boosters, speed of development, current situation in the universe, availability of resources and so on.

After Astrophysics level 23, the ROI is not good and the investments repay after a very long time, so it is basically a matter of whether you want to get the tech and further mines or not.

I personally think that Deathstars RIPs are a better investment that late in the game. As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites.

Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient.

That said, solar satellites can be destroyed, while solar plants and fusion reactor, which are buildings, can not. In case of war or just simple attack from an enemy, solar satellites can be targeted or hit during a raid on your planet.

In that case, you will see a terrible consequence for energy. Nevertheless, satellites are extremely efficient, because they are cheap and allow you to invest more resources into mines and get a quick growth.

Early in the game, solar satellites allow you to quickly outgrow players who go for high levels of solar plant.

The minimum level of solar plant when it is cost-efficient to change for satellites is 16; that is the level I always stop at.

Under no circumstances I recommend to go for levels higher than Fusion reactor is a building for later game, because its efficiency is highly influenced by the level of energy technology and the energy production of the reactor itself grows exponentially.

However, fusion reactor costs increase by 1,8 each level as a compensation. Last but not the least, fusion reactors consume Deuterium as fuel.

Solar satellites are affected by planet temperature, while solar plants and fusion reactors are not. Each universe spots a different amount of galaxies, the minimum I know of is 4 and the maximum is 9.

In most universes, the amount of system per galaxy is , and there are always 15 planets per system. Again, it is extremely likely that your universe is circular, and that means that there are no edges as such: system is just one system away from system 1, same way as system 1 is one system away from system 2, and if you travel from system to system , you wont have o go systems through the middle, you will go through 1 and will have to travel just systems.

Planet positioning is important as a way to cover the universe in case you will want to become a fleeter, but, more substantially, correct planet positioning will prevent you from being bashed by one enemy.

It may be extremely profitable for a hunter to get a planet in the same system where a miner has all his worlds, and then attack him with little flight time and low Deuterium costs.

To avoid that, you have to place your planets correctly in the universe. Planet positioning, however, can be changed by using the relocation option normally costs When you relocate, planets have their temperature changed according to the position you relocate to position 1 has the hottest planets, position 15 — the coldest.

Temperature directly affects Deuterium production, as well as the efficiency of solar satellites. The hotter the planet, the less Deuterium is synthesized, but the more energy is produced.

Practice shows, however, that colder temperature is preferable. What can't be changed about the planet is its size. Getting additional planet fields requires terraformer or a DM planet fields bonus.

Here is the chart for planet sizes and temperature credit to OWiki. The displayed temperature is always the highest possible one of the temperature range displayed on a planet.

It is possible to get large planets at slot 8 and then relocate them to slot 15, allowing for high Deuterium production while keeping acceptable planet size.

Mind though, solar satellites produce very little energy in slot 15 and fusion reactors can be very expensive, so to me, this is a late-game feature.

This chapter is dedicated to exploiting the benefits of premium features. So, you bought some DM? What you do? I would generally rate the possible DM applications in the following way:.

I would also recommend looking for shop items on sale. Once a month or so Gameforge sells Newtrons, Krakens and Detroids at lower prices.

These items are great for new planets and allow for cheap quick-building. As I mentioned above, the most important technology for a miner is Astrophysics.

However, after you pass the initial stages of development, you will want to have many, many different things OGame has to offer.

Defense simply serves as an additional measure to add to that. This article presents a series of different ratios explaining the costs, benefits and disadvantages of each.

If you have an alternate strategy you would recommend, please add it to the end of this list; do NOT overwrite someone else's strategy.

If you have comments on these strategies, leave them on the talk page instead of inserting here. It is also possible to play around with battle simulators to see what works on various attacks.

That means when you acquire Light Lasers , you should have:. This strategy aims to offset your opponents likely use of Cruisers which have Rapid Fire against Rocket Launchers and scare off any smaller fleets.

An appropriate amount of defense built at this ratio relative to how many resources you leave on planet should keep away any player without a fleet of Battleships and Bombers but you should be working on a Big Gun Defense before you reach the ' Light Lasers ' number in this example!

That means when you acquire Rocket Launchers , you should have:. Battleships , Bombers , and Destroyers , since upper tier vessels can easily break through defenses lacking in big guns.

The Heavy Lasers included in this strategy are included to clear a path through the Light Fighters that players like to use as fodder in their raiding fleets, and the Ion Cannons are there for their strong shields.

At this point it would be very difficult to have enough resources sitting on a planet to make attacking profitable. People would only be attacking you to crash or ninja your fleet.

Therefore this defensive strategy is suited towards supporting a fleet of ships in orbit of the planet. You will achieve much more fodder for a comparable amount of res spent because the resources you are not building nearly as many big guns - you have big ships in orbit instead.

Your large amount of fodder makes it much harder for people to kill your ships and profit from the attack, while your defense is killing their Light Fighter screen in droves.

One thing you should be very careful with is the fact that the plasma turrets and shield domes are the only defense units which are not affected by a RIP 's rapid fire.

This means that if you have no or very little of these compared to the rest of your defenses i. However, whenever a rip hits a plasma turret or a shield dome, its turn will end.

Therefore the rules change when rips come into play, albeit this sort of defense won't disappoint against bombers either as their rapid fire can be annoying too.

Of course, you should have both domes and as many ABMs as you can fit. That means when you acquire Light Lasers or Rocket Launchers , you should have:.

You now have a plasma to fodder ratio of almost 1 to 10 and the point here is that the plasmas are numerous enough to actually be hit by rips, but have enough fodder to be fairly safe from the rest of the attackers' fleet.

The above defense by the way will kill 23 attacking RIPs with no other ships as fodder and kill most when 24 were to attack. More importantly, the attacker needs a minimum of RIPs!

Needless to say, you'll be needing massive amounts of ABMs. The optimal solution would be to build more fleet, get recyclers and farm like crazy.

Invest in both - mines and fleet. Mines will supply you with a steady income during the time you won't be fleeting.

Fleet will bring you a bigger hauls of resources. Colonies : You should be getting as many colonies as possible. This will give you a great advantage of a wide farming area.

Note that players in lower galaxies will want to protect themselves building more defence and trying to be unproffitable. That's why you should move to a different one are after a while to get some fresh farms.

Make sure your colonies are big enough. Keep them above fields. See this guide for details: Colonising a new planet, old and new You should soon delete your small colonies and aim to have all permanent ones.

Mines: Keep some cargos on all planets so you can transport the daily mine output to develop mines. Don't build up a "super planet" with very high mines and ignore your colonies.

You should have all planet's mines developed the same way. Solar sats: As solar plants will start getting expensive, you should switch to solar sats.

It's recommended not to have a solar plant above levels as solar sats are a lot more efficient and cheap. Defence: Note that they are very vulnerable to local farmers, so you should have some plasma turrets in your defence to protect them.

Build some fodder with defence as well, but don't invest in it too much. Many players ask how many solar sats can they have for a certain defence.

The best answer is - see for yourself. If you're not getting farmed, it's enough. Once you get farmed, double the defence.

As soon as you get plasmas, you should have ABMs as well. Keep at least as many as your plasma count is. Research : Research is not that important.

Build impulse level 5 to speed up your cargos and unlock new ships. You should concentrate on Astrophysics tech, Compute tech and Espionage tech.

You can also try your luck with expeditions, but make sure you do them correctly. Moonshots and FSing: It's a good idea to have a friend play a moonshot account to give you free moonshots.

Moonshots themselves are very expensive - especailly this early ingame, but a moon will be a great advantage as you can try your skill in blind lanxing.

Don't forget to FS! When you're not under lanx, use harvest or colonization mission. Once you're under lanx, you should always use deployment!

When a deployment FS becomes too expensive, and a lot of moons start appearing, you should consider buying moonshots if not having a MS acc.

The more you fleet, the faster you will grow. Note that a lot of high ranks go to people who are online a lot.

In a couple of months, the list of top players change completely. Being online helps you be ranked high at start, but it will not help you stay there forefer.

At the early stages you should stil concentrate on inactives only. After a while, you can start attacking those ranked lower than you.

Once you get a moon, you can start having a proper fun. Question: When should I join an alliance and which alliance should I join?

Answer: That depends on your preferences. Don't join an alliance with too many members - that's a mass ally - it is full of noobs and normally has a poor organisation.

Also, alliances on the top are not necessarily the ones that will be there in a month. Rank does not mean that much at this stage. You're best off joining an alliance of players you know.

Good communication and cooperation is crucial. The firs thing to built is always a metal mine followed by a solar plant or a solar plant followed by a metal mine, the difference ranges from a second's worth of production up to a few minutes, so it's basically neglibile.

You'll then want to keep on upgrading the metal mine and solar plant until you reach lvl 4 metal mine and lvl 3 solar plant.

Now this is where the old and new design differ. In the old design, it was generally better to wait for awhile for resources to pile up and build a lvl 5 metal mine and a lvl 4 solar plant before starting on the crystal, but with the redesign and it's tutorials, it's better to leave the metal at 4, and rush the crystal until lvl 2, then build the solar plant up to lvl 4 in order to get the tutorial bonus.

You'll end up with lvl 4 metal mine, lvl 2 crystal mine and a lvl 4 solar plant [insert a link of the tutorial with the rewards.. Would you like to build a small cargo as fast as you can and start raiding recommended if you have some more experience with the game and more time to spend on it , or would you like to lay low and mine for the first few days of the uni recommended for new players, and people who have less time to spend on ogame?

You will not be building any deuterium synthetisers, and you will get all the deut you need from the merchant you can purchase with the free dark matter you get from one of the tutorials.

The general idea is to build up your metal and crystal mines high enough so you can research the requirements and build the small cargo, and use excess metal to trade off with the merchant for the deut you'll need for the research lab, robotics plant, shipyard and the researches themself.

Do not worry about fuel costs, because with the tutorial's reward system, once you get your first small cargo, you will get some deuterium as a reward.

What to build and when to build it. First thing to remember is energy. Without enough energy your mines won't work at full capacity, so building a metal mine 10 when you have no energy to power it are at 0 available energy, or in the negative values is of no use, so build the solar plant first!

You will still get a better income than building the next level of solar plant first. In short words, when at 0 or negative power, build a solar plant first.

When you have 1 or more power left over, build the mine first. This way, you will ensure maximum production for the whole time.

The first mine to get upgraded is the metal mine. You need metal for all your buildings, plus the combustion drive research, and you also need to have enough metal to trade for deuterium around 10k metal, can vary due to the merchant's varying rates.

Upgrade the metal mine until you reach level 7, and then upgrade one level of crystal. Keep the metal and crystal at a 4 lvl difference after that metal mine at lvl 8 - crystal mine at level 4.

Don't forget to upgrade the solar plant accordingly. Once you've reached level 7 crystal mine and lvl 11 metal mine , stop upgrading the crystal.

Lvl 7 will work fine for the crystal you need for the fast small cargo, and you'll need the resources to upgrade the metal mine further.

Lvl 13 or 14 of metal mine is generally high enough in order to start saving up for the merchant. Each resource that we spend in defense doesn't produce resources so we want to spend as less resources as possible in defense to get the maximum profit!

The size of defense will depend on the level of your mines e. Optimal size of defense can also vary with universe speed fleet and economy and with other characteristics like defense to debris but best is to adapt on the run based on your own experience and your frequency of your login to the game.

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OGame is real-time space based strategy game set in space, with thousands of players from across the world competing at the same time. You only need a regular web browser to play. A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy. Farming everyone around will make you grow faster and it will also make others grow slower. Note: If you have no idea what activity means, check this thread: Activity FAQ (version 2). There is a large variance in strategies that players use for defense. What follows on this page are some strategies that experienced players have found to work for them. No matter the strategy used, the best way to avoid attack is to fleetsave and spend your resources promptly. Defense simply serves as an additional measure to add to that. Any defense can be beaten by a determined player or. Fleeters tend to forget about their mines, however all resources in an OGame universe are produced by mines. So never forget that your production is a significant part of the resources you make. Higher mines mean more resources without having to work for them! Farming actives. Battle for universal dominance in the timeless space strategy classic OGame: conquer new planets, research ground-breaking technologies, form alliances and fight unbelievable space wars with thousands of other emperors.

Ogame Strategie gibt Ogame Strategie auch bei Betfair, Wochen oder Monate verzeichnen. - OGame spielen und als Weltraum-Imperator durchstarten

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Ogame Strategie Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). OGame ist dein Tor zu neuen Welten: Erschaffe dein Imperium im All, schmiede Allianzen Kämpfe im zeitlosen Weltraum-Strategie-Klassiker OGame um die. Im Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). You should have all planet's mines developed the same way. The post was edited 1 time, last by Valent Aug 5thpm. Do not worry about fuel Spielautomaten Novoline, because with the tutorial's reward system, once you get your first small cargo, you will get some deuterium as Huge Slots reward. Fields don't matter at all! Being online more is sometimes the only thing that will help. 5/24/ · As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. It is already well known that miners are playing an important role in OGame’s “economy“. Playing as a miner is less time consuming than playing as a fleeter. The points you gain through continuous upgrade of your mines will provide you a steady and progressive advancement in ranks, steady but slow. A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy. Farming everyone around will make you grow faster and it will also make others grow slower. Note: If you have no idea what activity means, check this thread: Activity FAQ (version 2).

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OGame: Verteidigungsanlagen und Flotte aufbauen.
Ogame Strategie
Ogame Strategie With the tutorial's 2nd Ark Kostenlos Testen, light fighters at the start arent much use, since you'd need more of them to break through 2 rocket launchers, so Social Trading Plattform personally skip them and head straight for the heavy fighters. Oh yeah, in a 2 month old, 2x eco uni I'm totally bashing sats for 5m Pubg Gamble Most miners sell Deuterium to fleeters, but if you have DM, do not join their ranks. Your goal is to get your metal mine up to level 10, and crystal plant to level 7. How about the fact it can be leveled high enough that the solar plant isn't even necessary anymore giving you more fields for mines. Conquer them and they shall remain yours forever! After this, Spielregeln 17+4 need to build a research lab lvl 1research energy technology lvl 1then combustion drive lvl 2. The merchant trades at rates aroundso you'll need around 10 metal in order to get your deuterium. So build up the robotics factory up to level 2, then build a shipyard to level 1, and build one rocket launcher. With Terraformation, you can unlock unique metal mines with hot planets, or achieve the most Pubg Gamble form of habitation Computerspiel Hugo gaian planet!
Ogame Strategie

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